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Software, games and robotics.

Neuvikon is an independent technology studio working across product development, mobile games and embedded systems. We design, build and ship the work in our three divisions end to end, in house.

Divisions

Three divisions, one studio.

Neuvikon is an independent technology studio. We prefer to own a piece of work from end to end: design, software, infrastructure and release come from the same hands. That is why we run few things at a time and try to actually finish each one.

Games

Neuvikon Games

Mobile games — multiplayer, and the kind you finish in one sitting.

6 projects

Tech

Neuvikon Tech

Web and mobile products, and the backend under them.

5 projects

Robotics

Neuvikon Robotics

Embedded systems, autonomous robots and hardware prototypes.

In prototype

Games

Neuvikon Games

Mobile games — multiplayer, and the kind you finish in one sitting.

Games builds short-session mobile games that take seconds to learn and a long time to master. Every stage happens inside the studio: design, networking, art and store release.

Capabilities

  • Mobile game development in Unity 6 — URP 2D, Input System
  • Multiplayer architecture — Netcode for GameObjects, Mirror, Unity Relay
  • Mobile games in React Native + Expo, with Firestore room sync
  • Procedural art and audio; interfaces built in code
  • Server-authoritative rule engines, matchmaking and MMR/ELO
  • Accessibility, two languages (TR/EN) and store release pipelines

6 projects

In development

PushBump

Tilt, charge, release. One shove changes everything.

An online multiplayer mobile arena game. You move by tilting the phone, then charge a shot and let it go. Characters with their own weapons and abilities, four arenas, a bot mode and a defence mode.

ArenaActionMultiplayerMobile
In development

Neu-Pummel Party

Two to eight phones, thirty minigames, one room.

A party game played on phones. One person hosts, everyone else joins from a list on the same Wi-Fi — no IP addresses, no accounts; a six-digit room code covers play over the internet. Each round pulls one of thirty minigames, and every game has three arena variants and its own bot AI. There is not a single binary art asset in the repository: all visuals and sound are generated in code at runtime. No ads, no in-app purchases.

Party gameMinigamesLocal multiplayer2-8 players
In development

UnderCard

Call it when your hand is lowest. Be wrong and you lose.

A real-time multiplayer mobile card game in the Cabo family. Two to eight players join with a four-digit room code or an invite link, and room state syncs through Firestore. Bots at three difficulties, a fully offline single-player mode, reconnection, ability and event cards, three themes and two languages.

Card gameStrategyMultiplayer2-8 players
In development

EdgeOut

Push six of your opponent's marbles off the board.

Competitive online push strategy on a hexagonal board, using the Abalone rule set. Client and server share the same rule engine: the client previews a move instantly, the server validates it and broadcasts the result — so previews feel immediate while cheating still hits the server wall. An MMR-windowed matchmaking queue, a rank ladder, turn timers and a practice bot.

StrategyBoard gameOnlineRanked
Released

GuessFast

Find the number. Find it fast.

A number-guessing game. Every guess narrows the range; what counts is not how many tries you needed but how long you took.

PuzzleNumber guessingDaily challengePvP
In development

Muavin-Sim

You are not at the wheel — you are at the door.

A simulation game about working as a bus conductor. Details will be added once it is ready to show.

Simulation

Tech

Neuvikon Tech

Web and mobile products, and the backend under them.

On the Tech side we take on the whole product: interface, server, data and deployment. Because the team is small we cap complexity early and prefer shipping something that works over something that is complete.

Capabilities

  • Web applications — TypeScript, React, Next.js, Angular
  • Mobile applications — React Native, Expo
  • Backend and real-time services — Node.js, Bun, Firebase
  • Data collection, scoring and report generation — Python
  • Computer vision and gesture interaction
  • CI/CD, release management and store submission

5 projects

Released

Today's Word

The word of the day.

One English word a day, the same one for everyone: its meaning, real-world examples and where it comes from, then a short quiz. Words you have learned come back later so they actually stick, and a daily tracker keeps the streak. No accounts.

EducationLanguage learningVocabularyDaily
In development

WordDeck

Exam vocabulary, just before you forget it.

English vocabulary flashcards. Every word comes with its Turkish meanings, an English definition, an example sentence, synonyms and antonyms; spaced repetition brings each card back just before it would slip. No accounts: progress is tied to a random id the device makes.

EducationFlashcardsSpaced repetitionEnglish
Released

Neu-Source

Which ticket the agent is on, and what it spent.

An internal platform written in Next.js and TypeScript. The neuvikon CLI connects to it and reports which ticket a coding agent is working on and how many tokens it spent.

Developer toolProject managementAI agents
In development

Eclosion

Grow in six areas at once.

A habit tracker. It follows six areas of personal development separately; progress accumulates as long as the daily streak holds.

Habit trackerSelf-improvementGamified
In development

Neu-Chat

The studio's own chat layer.

A chat application. Details will be added once it is ready to show.

ChatMessaging

Robotics

Neuvikon Robotics

Embedded systems, autonomous robots and hardware prototypes.

Robotics works where hardware meets software: systems that read sensors, decide, and then do something in the physical world. The focus is on shortening the road from prototype to working device.

Capabilities

  • Embedded software — ESP32 / ESP32-S3, C++, FreeRTOS
  • Sensor fusion and control loops — IMU, compass, ToF
  • Device-to-cloud and device-to-desktop links — WebSocket, BLE, USB HID
  • Over-the-air firmware updates and modular firmware architecture
  • ROS 2 / Gazebo simulation, motion planning and navigation
  • Kinematic analysis and workspace visualisation

No public projects

Nothing public from this division yet — the work is at prototype stage. Write to us if it is the part you care about.

Studio

How we work.

End to end, in house

From game design to the network layer, from circuit diagram to store release, every stage happens inside the studio. Even when we hand work out, the architectural decision stays with us.

The server is the authority

In our multiplayer work the client only sends intent; the server runs the rules and broadcasts the result. The same rule engine also runs on the client, so players feel no latency — but cheating never gets past the server wall.

Trust the source, not the file

Our projects bootstrap themselves at launch; nothing is wired into a scene by hand. A corrupted binary asset cannot take the system down, and everything stays as text under version control.

Accessibility is not bolted on

A colour-blind palette, a shape paired with every player colour, text sizing, reduced motion and a left-handed mode are in the first release. Accessibility left for later never arrives.

2026
Founded
Türkiye
Location
5 people
Team
3
Divisions

Team

  • Vural Bilgin
  • Oğulcan Bozkurt
  • Arda Özan
  • İrem Bozkurt
  • Selinay Kıyak

Careers

Open positions.

We are looking for a designer. If that is you, a short email is enough: a few lines about yourself and some of the work you have designed.

Games · Tech

Designer

Someone to design the interfaces, screen flows and visual language of our games and apps with us.

Apply

Contact

Get in touch with us.

One studio, three divisions, and a single address for all of them. We read everything that arrives.

What you send is used only to reply to you. Privacy

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