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Studio

How we work.

Neuvikon is an independent technology studio. We prefer to own a piece of work from end to end: design, software, infrastructure and release come from the same hands. That is why we run few things at a time and try to actually finish each one.

End to end, in house

From game design to the network layer, from circuit diagram to store release, every stage happens inside the studio. Even when we hand work out, the architectural decision stays with us.

The server is the authority

In our multiplayer work the client only sends intent; the server runs the rules and broadcasts the result. The same rule engine also runs on the client, so players feel no latency — but cheating never gets past the server wall.

Trust the source, not the file

Our projects bootstrap themselves at launch; nothing is wired into a scene by hand. A corrupted binary asset cannot take the system down, and everything stays as text under version control.

Accessibility is not bolted on

A colour-blind palette, a shape paired with every player colour, text sizing, reduced motion and a left-handed mode are in the first release. Accessibility left for later never arrives.

2026
Founded
Türkiye
Location
5 people
Team
3
Divisions

Team

  • Vural Bilgin
  • Oğulcan Bozkurt
  • Arda Özan
  • İrem Bozkurt
  • Selinay Kıyak